Spectre Divide's developers, Mountaintop Studios, have responded to player outcry over high in-game skin and bundle prices, announcing price reductions just hours after the online FPS game's launch.
Spectre Divide Rolls Back High Skin Prices After Player Backlash
30% SP Refund for Early Buyers
Mountaintop Studios addressed player concerns regarding the initially steep cost of in-game cosmetics. Game director Lee Horn revealed a price reduction of 17-25% across weapons and outfits. This decision followed significant negative feedback from the community shortly after the game's release.
"We've heard your feedback and are making changes," the studio stated. "Weapons and outfits will see permanent price decreases of 17-25%. Players who purchased items before this change will receive a 30% SP [in-game currency] refund." The announcement came in response to widespread criticism of the pricing structure, particularly regarding bundles like the Cryo Kinesis Masterpiece bundle, originally priced at approximately $85 (9,000 SP). Many players deemed this excessive for a free-to-play game.
Mountaintop Studios clarified that the 30% SP refund for pre-reduction purchases will be rounded up to the nearest 100 SP. However, the prices of Starter packs, Sponsorships, and Endorsement upgrades will remain unchanged. The studio added that players who purchased the Founder's or Supporter packs and these additional items will receive the extra SP added to their accounts.
While some players welcomed the price adjustments, the reaction remains mixed, mirroring the game's currently 49% negative Steam rating. The initial backlash included negative reviews on Steam, pushing the game's overall rating to "Mixed." Social media responses varied; one player on Twitter (X) commented, "Definitely not enough, but it's a start! It's great you're at least listening to player feedback." Another suggested further improvements: "I wish we could buy individual items from packs like hairstyles or accessories! You'd probably make more money that way!"
Conversely, some players remain unconvinced. One expressed disappointment with the timing, stating, "You should have done this beforehand, not after people are upset. If you continue this way, I don't think the game will last long. You'll face heavy competition from other free-to-play games."