Helldivers2アーマーパッシブ:包括的なガイド&ティアリスト
Helldivers 2は、鎧を軽い、中程度、重いバリエーションに分類し、それぞれに影響を与えます。ただし、実際のゲームチェンジャーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、ロードアウトを最適化するティアリストを提供します。
ヘルディバーズのすべてのアーマーパッシブ2
次の表には、14個のアーマーパッシブすべて(1.002.003ゲームバージョンの時点)とその効果を示します。覚えておいてください、ボディアーマーのみがパッシブを持っています。ヘルメットとケープは標準です。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction when crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵の種類にわたる全体的な価値、効用、および有効性に基づいてパッシブをランク付けします。
Tier | Armor Passive | Rationale |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing breaches, destroying structures, and crowd control. |
Med-Kit | Increased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Significantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides strong early-game defense and a chance to survive otherwise lethal hits. |
Extra Padding | Offers consistent armor rating increase for broader damage reduction. | |
Fortified | Extremely effective against Automatons, mitigating explosive damage from heavy units. | |
Servo-Assisted | Increased throwing range and limb health are highly beneficial, especially against Terminids. | |
**B** | Peak Physique | While useful for melee builds, generally outweighed by other options for ranged combat. |
Inflammable | Situational, ideal for fire-based builds and planets with fire hazards. | |
Scout | Helpful for revealing enemy positions, but limited in overall utility compared to other passives. | |
**C** | Acclimated | Resistance to multiple damage types is rarely needed in a single mission. |
Advanced Filtration | Only beneficial for specific gas-focused builds. | |
Electrical Conduit | Primarily useful against the Illuminate, but better alternatives exist. | |
Unflinching | Minimal impact on overall combat effectiveness. |
このガイドは、プレイスタイルに合わせて最適なアーマーパッシブを選択し、Helldivers 2のミッションを征服するのに役立ちます。各ミッションが提示する特定の課題に基づいて選択を忘れないでください。