Helldivers 2 Zırh Pasifleri: Kapsamlı Bir Kılavuz ve Seviye Listesi
Helldivers 2, zırhı her biri hareketliliği ve savunmayı etkileyen ışık, orta ve ağır varyantlara kategorize eder. Bununla birlikte, gerçek oyun değiştirici zırh pasiflerinde yatmaktadır-güçlü avantajlar oyunu önemli ölçüde değiştirir. Bu kılavuz tüm pasifleri detaylandırır ve yüklemelerinizi optimize etmek için bir katman listesi sağlar.
cehennemdeki tüm zırh pasifleri 2
Aşağıdaki tabloda 14 zırh pasifinin tümü (1.002.003 oyun sürümü itibariyle) ve bunların etkilerini listeler. Unutmayın, sadece vücut zırhı pasiflere sahiptir; Kasklar ve pelerinler standarttır.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction when crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Zırh Pasif Seviye Listesi (Sürüm 1.002.003)
Bu katman listesi, çeşitli görevler ve düşman türleri arasındaki genel değer, fayda ve etkililiğe dayalı pasifleri sıralar.
Tier | Armor Passive | Rationale |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing breaches, destroying structures, and crowd control. |
Med-Kit | Increased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Significantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides strong early-game defense and a chance to survive otherwise lethal hits. |
Extra Padding | Offers consistent armor rating increase for broader damage reduction. | |
Fortified | Extremely effective against Automatons, mitigating explosive damage from heavy units. | |
Servo-Assisted | Increased throwing range and limb health are highly beneficial, especially against Terminids. | |
**B** | Peak Physique | While useful for melee builds, generally outweighed by other options for ranged combat. |
Inflammable | Situational, ideal for fire-based builds and planets with fire hazards. | |
Scout | Helpful for revealing enemy positions, but limited in overall utility compared to other passives. | |
**C** | Acclimated | Resistance to multiple damage types is rarely needed in a single mission. |
Advanced Filtration | Only beneficial for specific gas-focused builds. | |
Electrical Conduit | Primarily useful against the Illuminate, but better alternatives exist. | |
Unflinching | Minimal impact on overall combat effectiveness. |
Bu kılavuz, oyun tarzınıza uyacak en iyi zırh pasiflerini seçmenize ve Helldivers 2'deki herhangi bir görevi fethetmenize yardımcı olmalıdır. Seçimlerinizi her görevin sunduğu belirli zorluklara göre uyarlamayı unutmayın.