In the thrilling world of Roblox *Pressure*, mastering the art of surviving each monster is crucial for successfully navigating through all the rooms. While some monsters require similar strategies, others demand specific approaches. Below is a comprehensive guide on **how to survive each monster in *Pressure***, ensuring you can perfect your runs.
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Table of contents
- How to Survive All Monsters in Pressure
- Pandemonium
- Good People
- Eyefestation
- Squiddles
- Locker Void-Mass
- Wall Dweller
- Redeemer and Hanger
- Candlebearers & Candlebrutes
- The Angler
- Pinkie
- Froger
- Chainsmoker
- Blitz
- Bottomfeeder
- The DiVine
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies for beating all the monsters in *Pressure*. These creatures can be random encounters, Node monsters with specific paths, or tied to particular areas like The DiVine in Oxygen Gardens. I'll outline the specific methods to deal with them and the cues to watch for, so you can time your hiding perfectly. Remember, **Cleithrophobia** can force you out of hiding if you stay hidden too long, so don't hide prematurely. Instead, be alert for the signs of each monster listed below.
Pandemonium
When you see lights flickering, Pandemonium might be on its way. Don't rush into a locker due to Cleithrophobia; instead, stand near one and wait for its roar. Pandemonium will instantly kill any player in its sight who isn't hiding. If it approaches your locker, you'll enter a mini-game where you must keep your cursor centered on the screen as it moves. Survive this, and you'll outlast Pandemonium.
Good People
Good People appear in rooms with dead-end doors, one of which is a Fake Door that leads to your demise. Here's how to spot the Fake Door:
- **Fake Door Cues**: Approach the door closely without opening it. Listen for breathing, growling, sparks, or see faint scanlines on the navi-path sign.
- **Dark Rooms**: In dark rooms, the navi-path screen of Fake doors stays lit, while real doors remain dark.
- **HQ Message**: If HQ directs you to a path without specifying the incorrect one, be extra vigilant for Fake doors.
Eyefestation
This shark-like monster lurks in rooms with ocean views. Avoid eye contact through the windows, as it will drain your HP. Simply leave the room without looking out to make it despawn.
Squiddles
Squiddles are easy to handle. In dark rooms, turn off your light and give them a wide berth to safely pass by.
Locker Void-Mass
These slimes can spawn in lockers. Before hiding, check for purple slime. If trapped, you'll take continuous damage until you die or are rescued by another player.
Wall Dweller
Wall Dwellers emerge from walls to chase and kill you. Listen for their distinct footsteps. If you spot one, it will retreat. You can bait them out for another player to attack. If The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk that provides a health regeneration buff if consumed. However, meat from player-killed Wall Dwellers is defective and won't heal.
Redeemer and Hanger
Finding the Redeemer revolver triggers a mini-game with the Hanger. Mash the E (Interact) button to resist its influence. Succeed, and you'll shoot the Hanger; fail, and you'll either shoot yourself or be stabbed repeatedly by the Hanger.
Candlebearers & Candlebrutes
Candlebearers are stunned by light but will become enraged if illuminated for over three seconds. Use intermittent light to stop their movement and progress slowly. If they reach you, they deal minimal damage. Candlebrutes, a tougher version, are only slowed by light, not stunned, and are unaffected by emergency lights. They become enraged after five seconds of light exposure.
The Angler
The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water. It only spawns in rooms with lockers and will instantly kill players in its line of sight if they're not hidden.
Pinkie
Pinkie behaves similarly to The Angler but without the flickering lights warning. Instead, listen for a screeching sound as she enters the room and hide in a locker. She only spawns in rooms with valid hiding spots.
Froger
Froger mirrors The Angler with flickering lights and a screech. Hide in a locker promptly. Unlike others, Froger rebounds back through the rooms after reaching the end of its path, requiring you to hide again.
Chainsmoker
Chainsmoker's arrival is signaled by flickering lights and the sound of rattling chains. He emits green smoke before entering a room, which can force you out of a locker. Hide when your screen shakes at his approach to avoid this. He's one of the slower monsters.
Blitz
Blitz is the fastest of these node monsters. You'll hear screeching as he approaches and a loud roar just before he enters a room. Hide immediately upon hearing the roar to evade his swift attack.
Bottomfeeder
Found in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it. If caught, you'll enter a mini-game where you mash Q and E (or mobile buttons) to escape, which drains your health. Winning the mini-game kicks the monster away, giving you time to reach dry land.
The DiVine
These tree-like monsters in Oxygen Gardens are harmless if you avoid grass patches. Stepping on grass activates them, making them hostile and capable of dealing 75 damage if they reach you. Be cautious, as they can combine with other monsters like Eyefestation, requiring you to avoid both grass and eye contact.
That's a complete guide on how to survive all monsters in Roblox *Pressure*. Don't forget to check out our *Pressure* codes for free goodies to enhance your gameplay experience.