Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked significant player skepticism. The studio's president, Yokar-Feng Ji, cited the difficulty of optimization for such a constrained system, requiring extensive expertise.
However, this justification has been met with considerable doubt. Many gamers suspect an exclusive deal with Sony is the true reason, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles. The timing of the announcement, only surfacing now after years of development, further fuels this skepticism.
Player comments highlight this disbelief: several question the claim of unawareness of Series S specifications, given the console's 2020 release and the game's 2020 announcement, along with the recent Xbox release date announcement at TGA 2023. Many cite successful ports of games like Indiana Jones, Starfield, and Hellblade 2 as evidence of the developers' potential shortcomings. Accusations of laziness and reliance on an inferior graphics engine are prevalent.
The lack of a definitive answer regarding an Xbox Series X|S release only intensifies the uncertainty surrounding Black Myth: Wukong's platform availability.