Home News Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

by Jason Mar 19,2025

In Ninja Time, mastering the Elements is crucial for unleashing your ninja's full potential. Each Element bestows unique and powerful abilities; wield Fire for devastating attacks or harness Wind for nimble maneuvers. Discover your ideal Element with our Ninja Time Elements guide and tier list below.

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Ninja Time Elements Tier List


Ninja Time Elements Tier List
Image by Tiermaker

Ice and Fire Elements reign supreme in Ninja Time, offering exceptional versatility. Ice excels at crowd control, while Fire delivers devastating ranged damage. New players might find Earth and Lightning easier to manage, providing solid, all-around offensive capabilities.

Ninja Time Elements List


ElementsDescription
Ice Element from Ninja Time **Ice**An extremely powerful element specializing in crowd control and burst damage.
Fire Element from Ninja Time **Fire**A very strong element focused on ranged attacks and high damage output.
Lightning Element from Ninja Time **Lightning**A very strong element emphasizing high speed and crowd control.
Wind Element from Ninja Time **Wind**A strong element specializing in ranged attacks and evading enemies.
Earth Element from Ninja Time **Earth**A strong element focused on crowd control, high defense, and substantial health.
Water Element from Ninja Time **Water**An element specializing in crowd control and evading enemies.

While all Elements possess merit, Ice stands out due to its unique nature and higher rarity (5%), resulting in superior stats. For beginners, Lightning or Fire are recommended for their damage and utility.

Element Abilities in Ninja Time


Below is a detailed breakdown of each Elemental Ability, outlining its unique powers and effects:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage: Base Damage: 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage: Base Damage: 12, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage: Base Damage: 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage: Base Damage: 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement: Ninjutsu: 8
Damage: Base Damage: 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage: Base Damage: 30, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage: Base Damage: 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage: Base Damage: 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage: Base Damage: 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage: Base Damage: 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage: Base Damage: 0 (+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage: Base Damage: 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage: Base Damage: 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds of electrify, Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra
Wind Element from Ninja Time

Wind Element

AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage: Base Damage: 19, +2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage: Base Damage: 0, Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage: Base Damage: 17, +4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage: Base Damage: 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage: Base Damage: 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage: Base Damage: 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage: Base Damage: 70 per second, +10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage: Base Damage: 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage: Base Damage: 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage: Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage: Base Damage: 15, +12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage: Base Damage: 0
Cooldown: 15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage: Base Damage: 0 (slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage: Base Damage: 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage: Base Damage: 0, Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage: Base Damage: 1 per hit, +1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage: Base Damage: 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage: Base Damage: 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage: Base Damage: 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage: Base Damage: 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8Requirement: Ninjutsu: 20
Damage: Base Damage: 100, +16 per mastery level (Ninjutsu/Water), Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time


A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button on the main menu. This will take you to a slot machine-like screen where you can reroll your Elements, Family, and Clans. Use your spins wisely, as they are limited and difficult to obtain.

This guide covers everything you need to know about Elements in Ninja Time. Explore our Ninja Time Families and Clans guides for more helpful information.

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