With Sid Meier's Civilization VII launching in just a week, the review embargo has lifted, unleashing a wave of early impressions from gaming outlets. Here's a summary of the key takeaways:
The most lauded new feature is the Era System, a significant departure from previous installments. This system introduces dynamic evolution for civilizations, allowing them to change and adapt throughout the game, rather than remaining static.
This innovative approach directly addresses past criticisms, notably excessively long game times and the tendency for one civilization to dominate. The three distinct eras each offer unique technological advancements and victory strategies, creating a multifaceted gameplay experience.
The ability to pair leaders with different civilizations is another popular addition. This strategic flexibility allows players to combine the strengths of various leaders and civilizations, fostering diverse and creative gameplay, even if it means historical accuracy sometimes takes a backseat.
Reviewers also praised improvements in city placement, resource management, district construction, and a more streamlined user interface. However, some felt the UI simplification went too far.
On the less positive side, several reviewers noted smaller map sizes, impacting the sense of scale present in earlier Civilization titles. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Furthermore, some players experienced abruptly ending matches, leaving them uncertain about the final victor.
Given the sheer scale and replayability of a Civilization game, forming a definitive opinion requires extensive community exploration. Nevertheless, these initial reviews offer a valuable first impression of Civilization VII.