CD Projekt Red is set to revolutionize NPC development in *The Witcher 4*, taking it to unprecedented heights. Responding to feedback on *Cyberpunk 2077*'s NPC mechanics and *The Witcher 3*'s stereotypical characters, the company aims to create a world that feels truly alive and immersive.
In a recent interview, game director Sebastian Kalemba outlined the new approach: “We have a rule: every NPC should look like they are living their own life with their own story.” This philosophy is evident in the first trailer, which introduces the secluded village of Stromford. Here, villagers are shown engaging in superstitious practices, worshipping a forest god. A poignant scene depicts a young girl adorned with a wreath of twigs, praying in the shadowy forest, until Ciri intervenes to battle a lurking monster.
Kalemba emphasized the team's commitment to realism: “We aim to make NPCs as realistic as possible - from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.” The developers plan to imbue each village and character with distinctive features and narratives, reflecting the unique superstitions and cultural nuances of isolated regions.
With *The Witcher 4* slated for release in 2025, fans are eagerly anticipating further details on how the game will redefine its approach to world-building and character development.