Elden Ring: Nightreign will omit the in-game messaging system, a staple of FromSoftware titles. This decision, confirmed by director Junya Ishizaki in a January 3rd interview with IGN Japan, is attributed to the game's fast-paced, multiplayer-focused design. The anticipated shorter play sessions (around 40 minutes) leave insufficient time for reading and writing messages, according to the developers.
This doesn't mean all asynchronous features are gone. Nightreign will retain and enhance others, notably the bloodstain mechanic, allowing players to learn from and even loot the ghosts of fallen comrades. This aligns with FromSoftware's goal of a "compressed RPG" – a more intense, varied experience with minimal downtime, achieved partly through the game's planned three-day structure.
The absence of the messaging system contributes to this streamlined, high-intensity gameplay. While the messaging system fostered community engagement in previous titles, Nightreign prioritizes a different kind of player interaction. The game's 2025 release date (confirmed at TGA 2024) remains without a more precise window.